View Full Version : Simplest way to convert 2D into anaglyphs
01-05-2011, 01:37 PM
I want to convert my normal application into anaglyphs. What is the simplest way to do this?
Must I convert any texture and colors into levels of gray? Or is there another way?
01-05-2011, 01:52 PM
Sorry, what do you mean ?
"normal application" ?
why gray ?
And is different since your previous thread on the same subject ?
(you should continue the same thread)
01-10-2011, 01:28 PM
In the other thread, I tried to generate anaglyphs.
I developed anaglyphs where I can change the colors (for example red little bit darker) - to adjust it to the color glasses.
So I simply draw one object in one color (e.g. red) and one in the other color (e.g. blue).
Now if I have an existing application. Of course I can change all colors and textures manually. But I want to do it easier like this.
And my question is if this is possibile when I want to adjust colors for glasses.
Maybe with shaders? And someone give me an example.
So I thought it is different from my previous thread, because in this I wanted to know how I can get anaglyphs generally in OpenGL.
But I can continue my previous thread, no problem.
01-17-2011, 09:45 AM
01-17-2011, 10:11 AM
Please continue on the other thread. It does not helps that you changed your account...
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