paratras
12-28-2010, 09:55 AM
Is there any kind of programmability in the Pixel Transfer Pipeline in either OpenGL 3.x or 4.x, or in any new extension?
I'm asking it because I want to implement ARB_imaging in hardware (I've old source code which used ARB_imaging a lot, and ran with hardware acceleration on SGIs years ago).
If it's not possible, I guess the only way is to get the programmability through textures, but this complicates the implementation (deeper modification of the original programs, and the need to use temporal textures which must be power of 2).
Thanks a lot for any suggestions.
I'm asking it because I want to implement ARB_imaging in hardware (I've old source code which used ARB_imaging a lot, and ran with hardware acceleration on SGIs years ago).
If it's not possible, I guess the only way is to get the programmability through textures, but this complicates the implementation (deeper modification of the original programs, and the need to use temporal textures which must be power of 2).
Thanks a lot for any suggestions.