aqnuep
12-21-2010, 03:09 PM
Hi,
I know that this is something that I should rather first try out, however, I first want to ask whether any of you have tried it and can share their experiences.
I'm thinking about using TexSubImage2D to update a single layer of a texture array (including mipmaps) as a way for streaming textures.
My question is whether this would involve sync issues if I'm currently using the texture array for texturing (note: the layer which is currently updated is not used, only the other layers).
Logically, I would think that a sync is necessary. On the other hand, from practical point of view it would be great if no such sync would happen in case the layer being updated is not currently in use.
I know that this is something that I should rather first try out, however, I first want to ask whether any of you have tried it and can share their experiences.
I'm thinking about using TexSubImage2D to update a single layer of a texture array (including mipmaps) as a way for streaming textures.
My question is whether this would involve sync issues if I'm currently using the texture array for texturing (note: the layer which is currently updated is not used, only the other layers).
Logically, I would think that a sync is necessary. On the other hand, from practical point of view it would be great if no such sync would happen in case the layer being updated is not currently in use.