View Full Version : Off-screen rendering
varieux
11-29-2010, 01:52 PM
Hello,
Can it be said that off-screen rendering is not universally supported?
How about under Windows? Could it be that one video card supports it but that others don't?
Thanks for any info.
Alfonse Reinheart
11-29-2010, 01:56 PM
Can it be said that off-screen rendering is not universally supported?
Define "universally supported?"
OpenGL 3.0 and above provides access to framebuffer objects, which is really all you need for off-screen rendering. EXT_framebuffer_object was available before GL 3.0, and it was supported by ATI and NVIDIA cards pre-GL 3.0.
Is that sufficiently "universal" for you? Does the WGL_ARB_pbuffer extension count as "off-screen rendering" for your needs? Does the fact that Intel OpenGL drivers are unreliable in general make it less "universal"?
What is the scope of your universe?
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