jam_mer
11-08-2010, 06:19 AM
Hi,
I'm doing GPGPU application which uses rectangular data textures. Computation runs in multiple passes and currently, I'm using only one FBO and changing attachments in each step.
Now I'm thinking whether is faster to have multiple FBO's with attachment or using only one FBO and changing attachment.
So is changing attachments faster than switching FBO's or not?
Thanks.
I'm doing GPGPU application which uses rectangular data textures. Computation runs in multiple passes and currently, I'm using only one FBO and changing attachments in each step.
Now I'm thinking whether is faster to have multiple FBO's with attachment or using only one FBO and changing attachment.
So is changing attachments faster than switching FBO's or not?
Thanks.