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View Full Version : How could I set the camera viewpoint in GLES2..0



lovelyboy
10-14-2010, 06:24 AM
Hi group,

I created a dynamic engine space with ODE and render it with GLES2.0. I found that, by default, the camera viewpoint was set along the z axis, at look at the negative z.

While in OpenGL, we can easily change the camera viewpoint with glRotate function, how could I change the camera viewpoint here with GLES2.0?

Thank you.