Voloskaya
09-30-2010, 04:08 AM
Hi everyone,
I'm actually porting an old D3D engine to OpenGL. This engine is doing all the multitexturing things (like modulating textures) by itself without using any shaders with gltexenvf etc...
Everything worked perfectly so far.
I would like now to implement shaders, but i am wondering if there is a way to keep all the multitexturing operations OpenGL side, or if i have to get rid of this and redo everything in the pixel shader?
I hope to be clear enough!
Thx.
I'm actually porting an old D3D engine to OpenGL. This engine is doing all the multitexturing things (like modulating textures) by itself without using any shaders with gltexenvf etc...
Everything worked perfectly so far.
I would like now to implement shaders, but i am wondering if there is a way to keep all the multitexturing operations OpenGL side, or if i have to get rid of this and redo everything in the pixel shader?
I hope to be clear enough!
Thx.