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Geometrian
08-28-2010, 09:19 AM
Hiya,

So, I'm trying to get mipmapping and FBOs working. What I'd like to do is to render to the texture and have all the successive mipmap levels update automatically.

I don't know if that's possible. If it is, how?

Thanks,
-Ian

Tomasz Dąbrowski
08-28-2010, 10:29 AM
Call glGenerateMipmap after rendering to FBO.