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glfreak
08-19-2010, 09:32 AM
What are the font rendering options available to OpenGL versions where the specification deprecates Display Lists, which are the base for the wglUseFont*** business?

FTGL library could be an option, but is it easily modifiable to use VBOs and GLSL rendering path?

I'm asking because OpenGL is mainly aimed at CAD applications which requires a lot of text rendering to 3D viewports.

Thanks.

Alfonse Reinheart
08-19-2010, 12:18 PM
What are the font rendering options available to OpenGL versions where the specification deprecates Display Lists, which are the base for the wglUseFont*** business?

Anything that doesn't use display lists. So these could just be buffer objects of geometry data or locations in one or more textures.

Or alternatively, you can just create a compatibility context and use display lists. After all, nobody's making you use a core context.