codetale
08-13-2010, 02:35 AM
My apologize if wrong forum to ask my question.
And sorry about my poor English.
I am new to opengl,
I draw some objects on screen, all objects are form with 4 vertices and map a texture to it.
my problem is how I select the object after apply rotation and translation (glTranslatef, glRotatef)?
is there any way to know the translated or rotated location of the vertices?
thank you very much
And sorry about my poor English.
I am new to opengl,
I draw some objects on screen, all objects are form with 4 vertices and map a texture to it.
my problem is how I select the object after apply rotation and translation (glTranslatef, glRotatef)?
is there any way to know the translated or rotated location of the vertices?
thank you very much