lobbel
07-12-2010, 03:55 PM
Hello,
let's assume I have a current viewport set (glViewport(...))
with 1200x800 and a texture has the same size. Then I have no
rim at the border of the texture. You can see this at the picture
http://img251.imageshack.us/img251/9052/riml.jpg
On the top image u can see there is no rim. the rexture is as large as the current viewport. The bottom image shows a texture that is below the current viewport. Why do I have those rims ? The smaller the texture is, with respect to the current viewport, the greater gets the rim.
regards,
lobbel
let's assume I have a current viewport set (glViewport(...))
with 1200x800 and a texture has the same size. Then I have no
rim at the border of the texture. You can see this at the picture
http://img251.imageshack.us/img251/9052/riml.jpg
On the top image u can see there is no rim. the rexture is as large as the current viewport. The bottom image shows a texture that is below the current viewport. Why do I have those rims ? The smaller the texture is, with respect to the current viewport, the greater gets the rim.
regards,
lobbel