View Full Version : Stereo Images @ 60Hz each
04-14-2010, 03:41 AM
I am using Samsung 120Hz LCD. I want to create OpenGL application in C++ OR any other application that you know that can run my personal stereo images like .jpeg , .bmp .mpeg etc(left->60Hz/right->60Hz) at 60 Hz refresh rate each. can anyone help me with code.
Your little help will be much appreciated.
Rule #1: Post to ONE forum only!! This forum is the most appropriate.
By posting the same question to 3 forums at once, you have immediately made yourself unpopular.
04-14-2010, 05:14 AM
Sorry about that...can anyone help me with my query
am using Samsung 120Hz LCD. I want to create OpenGL application in C++ OR any other application that you know that can run my personal stereo images like .jpeg , .bmp .mpeg etc(left->60Hz/right->60Hz) at 60 Hz refresh rate each. can anyone help me with code.
04-14-2010, 08:28 AM
Buy an Nvidia Quadro having Quad-buffered stereo support.
Use Quad Buffered Stereo in your OpenGL application, like here :
04-14-2010, 10:45 AM
I am already using Quadro card..my both displays are in sync.
but what is need is some application that can run load my .bmp, .jpeg etc files and run at 60Hz each for left and right eye because i am using 120Hz displays.
I want to do this either using OpenGL C++ or sometheing else you can suggest.....I am not good at programming. So it will be great if you can help me with some codes.
04-14-2010, 11:17 AM
You can start at: http://nehe.gamedev.net/
There are many simple tutorials there that will set up an OpenGL window for you and render a textured quad (your image).
Here is a blurb about stereoscopic rendering using OpenGL:
With minimal understanding of OpenGL and the language of your choice (there are usually projects for most known languages at the bottom of each tutorial) you should be able to modify one of these tutorials to suit your needs.
04-14-2010, 01:16 PM
Brilliant, Thanks guys
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.