kingc8
04-08-2010, 03:48 AM
Hi,
From experience of both ATI and nVidia hardware I find that updating geometry locations from a hardware input ever-so-slightly laggy.
For example, if you attach some textured quad to the mouse coordinates and move the mouse, you see it trail the mouse cursor a little.
Why does it do that? Is there latency to uploading the mouse coordinates from main memory to the gpu hardware? I'm using OpenGL 1.2.
I'm moving to other input mechanics and now this lag is starting to become an experience-damaging issue.
I'm using nvidia 9600m with nvidia 185 drivers on linux.
Thanks for any information,
Cameron
From experience of both ATI and nVidia hardware I find that updating geometry locations from a hardware input ever-so-slightly laggy.
For example, if you attach some textured quad to the mouse coordinates and move the mouse, you see it trail the mouse cursor a little.
Why does it do that? Is there latency to uploading the mouse coordinates from main memory to the gpu hardware? I'm using OpenGL 1.2.
I'm moving to other input mechanics and now this lag is starting to become an experience-damaging issue.
I'm using nvidia 9600m with nvidia 185 drivers on linux.
Thanks for any information,
Cameron