somboon
03-21-2010, 12:38 AM
from my last post
http://www.opengl.org/discussion_boards/...;gonew=1#UNREAD (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=272978&gonew=1# UNREAD)
I seem to some what succeed in implementing motion blur of skinning mesh using method given by Ilian Dinev (haven't try transform feed back yet due to lack of example).
The result look acceptable but the the blur effect of the skinning mesh only occured inside the mesh.
This is understandable from the process of creating velocity map.
Are there any technique that can make motion blur appear more correct ?
I have read somewhere that there are some kind of geometry extruding technique but cant find the detail.
image of skinned mesh with out motion blur
http://img242.imageshack.us/img242/672/nombz.jpg
this one with motion blur
http://img44.imageshack.us/img44/4484/withmb.jpg
http://www.opengl.org/discussion_boards/...;gonew=1#UNREAD (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=272978&gonew=1# UNREAD)
I seem to some what succeed in implementing motion blur of skinning mesh using method given by Ilian Dinev (haven't try transform feed back yet due to lack of example).
The result look acceptable but the the blur effect of the skinning mesh only occured inside the mesh.
This is understandable from the process of creating velocity map.
Are there any technique that can make motion blur appear more correct ?
I have read somewhere that there are some kind of geometry extruding technique but cant find the detail.
image of skinned mesh with out motion blur
http://img242.imageshack.us/img242/672/nombz.jpg
this one with motion blur
http://img44.imageshack.us/img44/4484/withmb.jpg