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elFarto
02-27-2010, 03:09 AM
Looks like a few new extensions have popped up in the registry:

GL_AMD_shader_stencil_export (http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt)
GL_AMD_seamless_cubemap_per_texture (http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt)
GLX_INTEL_swap_event (http://www.opengl.org/registry/specs/INTEL/swap_event.txt)

The first one is the most interesting, the ability to write to the stencil reference value from the fragment shader.

Regards
elFarto

Jan
02-27-2010, 04:05 AM
The stencil-extension is most useful! Great to see AMD get more serious about OpenGL.

Now i would really like to see an extension that allows to also write the blend-color (per MRT) to influence the blend-function. It should be very similar to this stencil-extension.

Jan.

Heiko
02-27-2010, 06:26 AM
Anybody any idea what the new undocumented extension are about that are included with the newest AMD driver (catalyst 10.2)?

Source: http://www.geeks3d.com/20100218/test-ati-catalyst-10-2-better-crossfire-and-opengl-support/

* GL_ARB_blend_func_extended – not yet documented – Increadible: an ARB extension that is not documented and even NVIDIA does not expose yet this extension…
* GL_ARB_fragment_coord_conventions: This extension provides alternative conventions for the fragment coordinate XY location available for programmable fragment processing. Also exposed by NVIDIA (see HERE).
* GL_EXT_texture_buffer_object_rgb32: not yet documented and not exposed by NVIDIA ForceWare

Jan
02-27-2010, 01:05 PM
Well, i would hope it's this:
http://www.opengl.org/discussion_boards/...1694#Post251694 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Main=48979&Number=2516 94#Post251694)

But it could be something like this, too:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=267724#Post2677 24

Or something else entirely...