LBarrettAnderson
02-18-2010, 04:32 PM
I have a texture with 8 equally sized stripes that I am using as a wall with OpenGL. On my Nexus One (android) it scales it properly, as the stripes get smaller the further away they get ( http://lbarrettanderson.com/pongGood.png ).
However, in emulators and on a G1 (android) (and probably on other hardware), it
does not scale properly, as the stripes remain the same width, while
the height scales as it should. ( http://lbarrettanderson.com/pongBad.png ).
Is there an option that I need to set that is set to default on my nexus one but not on other platforms?
I can post code if needed, but I figured this would be a simple option/ configuration fix.
Thanks
However, in emulators and on a G1 (android) (and probably on other hardware), it
does not scale properly, as the stripes remain the same width, while
the height scales as it should. ( http://lbarrettanderson.com/pongBad.png ).
Is there an option that I need to set that is set to default on my nexus one but not on other platforms?
I can post code if needed, but I figured this would be a simple option/ configuration fix.
Thanks