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DJABailey
01-06-2010, 10:57 AM
I have a glut application that loads 6 textures and displays them (although this isn't the only thing it does) when I copy the executable file (windows .exe file) and the texture files to a new computer they are no longer visible when the application runs. all of the files are in the same folder on both the development pc and test pc.

please help.

ZbuffeR
01-06-2010, 01:55 PM
A sanity check is to try a simple 128x128 image, that should work everywhere.

There is a good chance that one pc has a more capable hardware.
Things to check, once GL in initialized, log some info :
- maximum texture size :

GLint texSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
- hardware support for non-power-of two textures :
does glGetString(GL_EXTENSIONS) contain GL_ARB_texture_non_power_of_two ?
- loaded image size. check it stays within the above limits.

Do you use mipmaps ?