devdept
12-21-2009, 06:39 AM
Hi All,
We've found this lovely tutorial on how to test if a point is inside a perspective frustum:
http://www.lighthouse3d.com/opengl/viewfrustum/index.php?clipspaceimp
What about orthographic one? Is there a way to extract it in the same way from A = M*P matrix?
Thanks,
Alberto
We've found this lovely tutorial on how to test if a point is inside a perspective frustum:
http://www.lighthouse3d.com/opengl/viewfrustum/index.php?clipspaceimp
What about orthographic one? Is there a way to extract it in the same way from A = M*P matrix?
Thanks,
Alberto