glBen
12-15-2009, 07:32 AM
Hello,
I need to to render a scene from multiple viewpoint at each time step and to readback the rendered images on the main memory.
Any idea on how to do it as fast as possible?
First guess would be to use one FBO for each viewpoint and a VBO for the scene and looping on all my viewpoint doing:
+FBO binding,
+Viewpoint setting,
+VBO rendering,
+FBO texture pixel read.
Does it look right or do you see a fastest way?
Thanks,
Ben
I need to to render a scene from multiple viewpoint at each time step and to readback the rendered images on the main memory.
Any idea on how to do it as fast as possible?
First guess would be to use one FBO for each viewpoint and a VBO for the scene and looping on all my viewpoint doing:
+FBO binding,
+Viewpoint setting,
+VBO rendering,
+FBO texture pixel read.
Does it look right or do you see a fastest way?
Thanks,
Ben