kamimail
12-12-2009, 07:16 PM
i have a building model file in which the range of texture coordinate is beyond the normal interval[0,1].
the following is the snippet from the file
.....
vt 1.389823 0.967871 -0.212541
vt 1.123831 -0.685677 -0.123045
the textures in each facet of the building is stored in one tga file.
how to render texture of the building model correctly using the opengl? thanks
the following is the snippet from the file
.....
vt 1.389823 0.967871 -0.212541
vt 1.123831 -0.685677 -0.123045
the textures in each facet of the building is stored in one tga file.
how to render texture of the building model correctly using the opengl? thanks