atticus
12-06-2009, 02:35 AM
I've got some questions about the lighting models in OpenGL. Can you help me to solve this questions? Thanks a lot.
What types of light sources are known in OpenGL? On which local illumination model based the lighting model in OpenGL? With what OpenGL command used to set the surface normal of a primitive one vertex down? What factors are important in the indication?
What types of light sources are known in OpenGL? On which local illumination model based the lighting model in OpenGL? With what OpenGL command used to set the surface normal of a primitive one vertex down? What factors are important in the indication?