H2OBrain
12-02-2009, 09:04 AM
Hello
This is my first try with OpenGL, so maybe i'm just missunderstanding something..
I've managed to draw a Sphere as indexed vertices in pyglet. I also provide normals. Evething looks fine, except in glShadeModel(GL_FLAT)-mode the shading is wrong :(
http://hrmeier.ch/extra/Sphere-Error.png
Anyone knows, what i'm doing wrong?
Greetings, h2obrain
Edit:
I think pyglet uses OpenGL 2.1
With glShadeModel(GL_SMOOTH) it looks ok i think
http://hrmeier.ch/extra/Sphere-Error2.png
This is my first try with OpenGL, so maybe i'm just missunderstanding something..
I've managed to draw a Sphere as indexed vertices in pyglet. I also provide normals. Evething looks fine, except in glShadeModel(GL_FLAT)-mode the shading is wrong :(
http://hrmeier.ch/extra/Sphere-Error.png
Anyone knows, what i'm doing wrong?
Greetings, h2obrain
Edit:
I think pyglet uses OpenGL 2.1
With glShadeModel(GL_SMOOTH) it looks ok i think
http://hrmeier.ch/extra/Sphere-Error2.png