AeroSujan
11-28-2009, 10:49 AM
Dear Friends
I have created a mesh GL_QUAD through glDrawElement and stored the whole mesh into a glNewList with index 1. Now when I call glCallList(1) I am able to get the mesh. Now the problem is I want select all the QUAD elements those are at the boundary.That extreme outer elements I want to get and basically I need all points that lie outerside.
Is there anyway to recognize which elements are outmost and get them and get the outer points only.
Any help would be highly appreciated.
Thanks
sujan
I have created a mesh GL_QUAD through glDrawElement and stored the whole mesh into a glNewList with index 1. Now when I call glCallList(1) I am able to get the mesh. Now the problem is I want select all the QUAD elements those are at the boundary.That extreme outer elements I want to get and basically I need all points that lie outerside.
Is there anyway to recognize which elements are outmost and get them and get the outer points only.
Any help would be highly appreciated.
Thanks
sujan