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View Full Version : Is glut the best option?



LostTabris
10-29-2009, 07:25 AM
Hello.

Me and some friends decided to get into the game-making business and we were all wondering what would be the best graphics engine to get under the hood of our game. The game will be totally in 2d but it should have some decent sprites. Now, we decided to go with C# XNA, but someone told me that glut might be a better option.

Any option? maybe neither? which one then.

Thanks in advance! =)

todayman
10-29-2009, 08:43 AM
GLUT isn't really a graphics engine. GLUT is a windowing/input library. That is, GLUT provides a way to put a window up on the screen and receive events from the mouse, keyboard, etc. OpenGL is what you would actually use for graphics with GLUT or the other libraries mentioned on this site. OpenGL provides a C API for doing 2d/3d graphics, but there are bindings to many other languages, including C#.

I would not use GLUT for games, as it is rather limited. SDL (http://www.libsdl.org) is a better library that is more full featured and gets highly reccommended by those who use it. SDL is in C, but again has bindings to other languages.

I don't actually know anything about C# XNA, so someone else will have to compare them for you, though I will say that OpenGL is fairly low level so there may be functionality in C# XNA that you would have to implement yourself in OpenGL.

zeoverlord
10-29-2009, 09:45 AM
If you want to make a single game then go ahead use C# XNA.
If you want to learn how to make games then use c++, openGL and SDL.