Capagris
07-27-2009, 10:30 AM
I would like to find any explanation or reference (even better) to the behaviour of a texture loaded. I mean, what happen with the texture when you use the different OpenGL commands...
glBindTexture -> ¿Texture is sent to the RAM?
glTexImage2D -> ¿Texture is sent to the graphic card?
Really, I dont see very well when textures are in RAM or in the memory of the graphic card.
Thanks
glBindTexture -> ¿Texture is sent to the RAM?
glTexImage2D -> ¿Texture is sent to the graphic card?
Really, I dont see very well when textures are in RAM or in the memory of the graphic card.
Thanks