luna3
07-21-2009, 07:57 AM
Hi all,
i'm in trouble about writing and application in opengl c++. I have an array of coordinate x,y,z which rappresent a human face,with very high density points. Now i want to draw the surface rappresented by these points.
I tried with opengl NURBS but got some problem with knot vector, and before start deep inside this problem, i want to ask you if there is
some algo easy to implement ( i no need "ultra real time even faster
algo"). I read something about triangulation, cause i think i no need
nurbs due to denstity of points that is very high (i'm quite able to
see the face in points version).
Thx in advice.
i'm in trouble about writing and application in opengl c++. I have an array of coordinate x,y,z which rappresent a human face,with very high density points. Now i want to draw the surface rappresented by these points.
I tried with opengl NURBS but got some problem with knot vector, and before start deep inside this problem, i want to ask you if there is
some algo easy to implement ( i no need "ultra real time even faster
algo"). I read something about triangulation, cause i think i no need
nurbs due to denstity of points that is very high (i'm quite able to
see the face in points version).
Thx in advice.