RS3799
04-14-2009, 02:29 PM
I am using GLStudio 3.2 to generate an OpenGL 2.0 application running at 30Hz.
It is compiled under XP SP 3, Visual Studio 2005 SP1 C++
On the desktop ( AMD Athlon 64X4 Core 5200+ 2.6 Ghz, ATI X1300 ) it takes about 5% CPU.
On the target platform ( XP SP 3, Dual Core AMD Opteron 2.2Ghz, Tyan S2927 motherboard with NVidia ethernet & PCI drivers, 3 NVidia FX5200 PCI with Dual View enabled using Nvidia 175.19 driver July 08 (latest I've found ) ) one instance takes 50% CPU.
The application is an simple user interface, fairly static data and simple graphics that don't move much. It does a lot of the embedded GL Studio function for populating lists, setting highlights in the lists etc.
I've seen some postings that Nvidia Dual View has issues with OpenGL. (ref From the Nvidia developers forum
http://developer.nvidia.com/forums/index.php?showtopic=2257
)
Dumbing down the video cards to single monitor mode has not helped.
Any leads or suggestions would be appreciated.
Thank you.
Ron
It is compiled under XP SP 3, Visual Studio 2005 SP1 C++
On the desktop ( AMD Athlon 64X4 Core 5200+ 2.6 Ghz, ATI X1300 ) it takes about 5% CPU.
On the target platform ( XP SP 3, Dual Core AMD Opteron 2.2Ghz, Tyan S2927 motherboard with NVidia ethernet & PCI drivers, 3 NVidia FX5200 PCI with Dual View enabled using Nvidia 175.19 driver July 08 (latest I've found ) ) one instance takes 50% CPU.
The application is an simple user interface, fairly static data and simple graphics that don't move much. It does a lot of the embedded GL Studio function for populating lists, setting highlights in the lists etc.
I've seen some postings that Nvidia Dual View has issues with OpenGL. (ref From the Nvidia developers forum
http://developer.nvidia.com/forums/index.php?showtopic=2257
)
Dumbing down the video cards to single monitor mode has not helped.
Any leads or suggestions would be appreciated.
Thank you.
Ron