homer_simpson0
02-16-2009, 11:07 PM
ok when i was rendering without glsl i used to just use
glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
for my water texture. i know how to do simple texture rendering with glsl but how do i do sphere map?
glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
for my water texture. i know how to do simple texture rendering with glsl but how do i do sphere map?