RagingAvatar
02-04-2009, 05:06 AM
Hi,
I've successfully implemented shadow mapping into my OpenGL demo.
However, is there a way of performing shadow mapping with using OpenGL extensions?
The manner in which I've done this has been to use the GLEE_ARB_depth_texture and GLEE_ARB_shadow extensions. (Obviously with the GLee implementation..)
How were shadows (depth map comparisons) peformed in ye olde days?
Thanks for your help in advance!
I've successfully implemented shadow mapping into my OpenGL demo.
However, is there a way of performing shadow mapping with using OpenGL extensions?
The manner in which I've done this has been to use the GLEE_ARB_depth_texture and GLEE_ARB_shadow extensions. (Obviously with the GLee implementation..)
How were shadows (depth map comparisons) peformed in ye olde days?
Thanks for your help in advance!