OpenGL Discussion and Help Forums
Math and Algorithms
> Delaunay Triangulation
View Full Version :
02-01-2009, 09:00 AM
Are there any limitations in the DT algorithm? Because, primitives such as cube( for that matter any closed mesh) are not triangulated?
02-01-2009, 01:04 PM
What do you mean ? Of course you can triangulate a cube.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.