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Archie
01-26-2009, 02:57 PM
Hello,
I've read in several books that OpenGL client and server can be separate nodes (computers) linked by network. Concerning this, could someone point me a document describing basic client-server (over network) OpenGL application? Basically what I want to do is to issue gl*() comands in client's application but perform the rendering on server's machine.

Thank you.

ZbuffeR
01-26-2009, 03:54 PM
Try this :
http://www.virtualgl.org/About/Introduction