Archie
01-26-2009, 01:57 PM
Hello,
I've read in several books that OpenGL client and server can be separate nodes (computers) linked by network. Concerning this, could someone point me a document describing basic client-server (over network) OpenGL application? Basically what I want to do is to issue gl*() comands in client's application but perform the rendering on server's machine.
Thank you.
I've read in several books that OpenGL client and server can be separate nodes (computers) linked by network. Concerning this, could someone point me a document describing basic client-server (over network) OpenGL application? Basically what I want to do is to issue gl*() comands in client's application but perform the rendering on server's machine.
Thank you.