James W. Walker
01-11-2009, 11:41 AM
I'm not really a beginner, but this might be a dumb question... What is the advantage of having left and right buffers for stereographic rendering? If you have to render the scene twice, it seems like you might as well render sequentially into the same buffer, or else render into two separate GL contexts, depending on what you want to do with the images.
Now, if there were separate left and right modelview and projection matrices as well as left and right buffers, then you could render once to get the two images, which would be cool.
Now, if there were separate left and right modelview and projection matrices as well as left and right buffers, then you could render once to get the two images, which would be cool.