View Full Version : Frame Buffer
tribunal
12-24-2008, 12:59 AM
Hi all!
A have a problem/
I have been searching everythere, but nothing :(
So, here is my problem:
I'm trying to draw into texture, using framebuffer.
After glClear everying is ok (color, alpha)
But when I start drawing somethin, colors and alpha are divided by 2. What is it? :confused:
ZbuffeR
12-24-2008, 02:46 AM
Framebuffer ? You mean framebuffer object, also known as FBO ?
What do you mean with "colors and alpha are divided by 2" ?
tribunal
12-24-2008, 03:58 AM
Yes. May be my question is very simple, I'm a newbie and just trying to draw into texture using FBO
For example,
glColor4f (1.0,1.0,1.0,1.0)
glBegin (..)
glVertex..
glEnd (..)
Result: colors are (0.5,0.5,0.5,0.5)
You might have blending enabled. Try glDisable (GL_BLEND) before you render into the texture.
Jan.
tribunal
12-24-2008, 08:11 AM
I have disabled everything:
glDisable (anything)
Looks like accum? But where is no accum :(
satan
12-25-2008, 06:51 AM
Perhaps this helps:
http://www.gamedev.net/reference/articles/article2331.asp
tribunal
12-26-2008, 02:57 AM
It was that I used :)
I have found a solution: using rectangles 1x1 or 2x2 ;-)
(It is a Perlin's noise)
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