andreasw
10-10-2008, 01:46 AM
Hi,
new to opengl and was thinking about the lighting. With the limit of for example 8 gl lights, what are the "best practices" when dealing with big overview scenes for example new york city from above. with alot of light sources.
do you just fake it with changing textures around the light sources, and as you move in closer, make only the lights closest to the viewport become real opengl lights?
Or do you roll your own light entirely from scratch?
Thanks in advance
new to opengl and was thinking about the lighting. With the limit of for example 8 gl lights, what are the "best practices" when dealing with big overview scenes for example new york city from above. with alot of light sources.
do you just fake it with changing textures around the light sources, and as you move in closer, make only the lights closest to the viewport become real opengl lights?
Or do you roll your own light entirely from scratch?
Thanks in advance