Mostafa
10-09-2008, 08:38 PM
Hi, there
I'm new to this forum and also to OpneGL.
Here is a load of questions I have in mind:
1. Can I use 3D objects using OpenGL codeing without having to create them with codes (Like importing it or something)?
2. I've heard games and any other real-time 3d products are built by softwares called "engines"? So what's the role of OpneGL programming here?
3. If I'm gonna a biuld a simple 3D-game, does OpenGL programming fulfill my needs or should I learn a game engine?
4. Which language is best for OpenGL programming? C# or what?
5. Hey, I nearly forgot! I see all today's video games are based on DirectX, like "this game supports DirectX 10 and ...". I also see there is a competion among graphics cards producers for supproting the latest version of DirectX. So how come I hear most people say OpenGL is better than DirectX? and I still don't what they mean with the word "better".
6. Is there any other thing I should now about OpenGL programming?
I highly appreciate your help!
Thanks in advance.
I'm new to this forum and also to OpneGL.
Here is a load of questions I have in mind:
1. Can I use 3D objects using OpenGL codeing without having to create them with codes (Like importing it or something)?
2. I've heard games and any other real-time 3d products are built by softwares called "engines"? So what's the role of OpneGL programming here?
3. If I'm gonna a biuld a simple 3D-game, does OpenGL programming fulfill my needs or should I learn a game engine?
4. Which language is best for OpenGL programming? C# or what?
5. Hey, I nearly forgot! I see all today's video games are based on DirectX, like "this game supports DirectX 10 and ...". I also see there is a competion among graphics cards producers for supproting the latest version of DirectX. So how come I hear most people say OpenGL is better than DirectX? and I still don't what they mean with the word "better".
6. Is there any other thing I should now about OpenGL programming?
I highly appreciate your help!
Thanks in advance.