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David_pb
09-27-2008, 08:21 AM
Hi!

I've got a question about the usage of VBOs. One can allocate memory when calling glBufferDataARB. But what happens if I call this function twice for the same buffer (maybe with another size)? Is the old memory freed or do I have to worry about that by myself?

I haven't found an explanation for this question so far... Maybe somebody knows something about that.

Thank you,
David

Edit:
Sorry, I just found the answer in the specs. But I can swear that it wasn't there berfore! ;-)

Zengar
09-27-2008, 10:17 AM
The glBufferData effectively creates a VBO. The garbage collection for unused data (that is, if you assign another data to an object id) is done automatically by OpenGL.