Yezu666
09-18-2008, 09:56 AM
Hi!
I have been working with OpenGL for some time now. However I have reached a point where "glVertex3f" is something I should not use any more. The thing is that all tutorials I have found, either talk about functionality from OGL 1.1, or concern a very specific topic (like only shaders, or FBO's etc.), to the point I get a bit lost on what to learn first, or what is what.
I would like to learn PROPER 3d programming. So...
Can anybody point me to a website or suggest a book that could help me to do just that?
Or at least give me a list of topics that I'd have to cover in order to know how modern, proper 3d apps are made?
thanks ! :)
I have been working with OpenGL for some time now. However I have reached a point where "glVertex3f" is something I should not use any more. The thing is that all tutorials I have found, either talk about functionality from OGL 1.1, or concern a very specific topic (like only shaders, or FBO's etc.), to the point I get a bit lost on what to learn first, or what is what.
I would like to learn PROPER 3d programming. So...
Can anybody point me to a website or suggest a book that could help me to do just that?
Or at least give me a list of topics that I'd have to cover in order to know how modern, proper 3d apps are made?
thanks ! :)