View Full Version : Specular highlight
digitalshooter
09-09-2008, 11:09 PM
Hi, I have a program with a sphere and a cylinder, I copied the code to draw the sphere from my book, and I draw the cylinder by myself. The sphere has a nice specular spot on it when I move the light around, but I can not make the cylinder has any specular spot, please help. I draw both object with same color, same material settings.
Thank you.
Nighthawk
09-10-2008, 03:39 AM
Does the diffuse lighting work? If not, check the normals.
If you use normal per-vertex lighting(glLight), generate more triangles for the cylinder.
I think this is what you need:
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPA RATE_SPECULAR_COLOR);
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.