View Full Version : Is it necessary to do the needless work?
Fraktalius
09-09-2008, 03:28 PM
When we rotating, translating or scaling a scene, we must draw the scene again and again and it extremely slowing down the computer work, if the scene contains difficult images. Is there in OpenGL a way to avoid a reiteration?
Korval
09-09-2008, 03:35 PM
This is how rendering applications work. You draw the whole scene every frame.
painterb
09-09-2008, 04:31 PM
Best you can do is draw simplified geometry during the rotation/panning, and then the complete mesh again when the motion has finished.
ZbuffeR
09-10-2008, 09:19 AM
Be sure to submit the geometry efficiently to the GPU. No need to transfer all this data each frame. Use at least old fashionned display lists, or even better : VBO (vertex buffer objects).
For zoom/pan, you may get away with capturing to texture the first render, then only manipulate a quad texture with it. Very fast.
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