Intel Mobile 965 Express
09-09-2008, 08:25 AM
I am experiencing a problem with OpenGL in an HP Pavilion laptop with Intel chipset graphic Mobile 965 Express. I can not play Trainz Railroad Sim with OpenGL. I can only play if I apply DirectX, but the quality of graphics and its performance is very poor.
Yesterday I installed from Intel the latest version of the drivers, which was downloaded from the Intel Web site ...
Here paste the xml GPU Caps Viewer report of my card.
Thanks and greetings!
---------------paste--------------------------------------
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--************************************************** ********
* GPU Caps Viewer v1.5.2
* (C)2007-2008 Jerome [JeGX] Guinot
* http://www.ozone3d.net/gpu_caps_viewer/
************************************************** *********-->
<gpu_viewer>
<system>
<cpu
name="Intel(R) Core(TM)2 Duo CPU T8100 @ 2.10GHz"
core_speed_mhz="2094"
num_cores="2"
family="6"
model="7"
stepping="6"
/>
<memory
megabytes_physical_amount="2037"
/>
<operating_system
description="Windows Vista ver.6.0 build 6001 [Service Pack 1]"
directx_version="10.0"
physx_version="0"
/>
</system>
<graphics_controller>
<renderer
model_from_ogl="Intel 965/963 Graphics Media Accelerator"
model_from_drivers="Mobile Intel(R) 965 Express Chipset Family"
device_description="Mobile Intel(R) 965 Express Chipset Family"
adapter_string="Mobile Intel(R) GMA X3100"
vendor="Intel"
vendor_id="32902"
device_id="10754"
drivers="7.15.10.1537 - Mobile Intel(R) 965 Express Chipset Family"
video_memory_size_megabytes="448"
bios_string="Intel Video BIOS"
cur_display_mode="1280x800 @ 60 Hz - 32 bpp"
/>
<opengl_caps
opengl_version="53363436"
glsl_version="1.10 - Intel Build 7.15.10.1537"
arb_texture_units="8"
vertex_texture_units="16"
pixel_texture_units="16"
geometry_texture_units="0"
max_texture_size="2048"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="16"
max_viewport_size="2048"
max_vertex_uniform_components="512"
max_fragment_uniform_components="1024"
max_varying_float="41"
max_vertex_bindable_uniforms="0"
max_fragment_bindable_uniforms="0"
max_geometry_bindable_uniforms="0"
fbo="yes"
max_mrt_draw_buffers="7"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="no"
/>
<opengl_extensions num_extensions="69" >
<extension name="GL_EXT_blend_minmax" />
<extension name="GL_EXT_blend_subtract" />
<extension name="GL_EXT_blend_color" />
<extension name="GL_EXT_abgr" />
<extension name="GL_EXT_texture3D" />
<extension name="GL_EXT_clip_volume_hint" />
<extension name="GL_EXT_compiled_vertex_array" />
<extension name="GL_SGIS_texture_edge_clamp" />
<extension name="GL_SGIS_generate_mipmap" />
<extension name="GL_EXT_draw_range_elements" />
<extension name="GL_SGIS_texture_lod" />
<extension name="GL_EXT_rescale_normal" />
<extension name="GL_EXT_packed_pixels" />
<extension name="GL_EXT_separate_specular_color" />
<extension name="GL_ARB_multitexture" />
<extension name="GL_EXT_texture_env_combine" />
<extension name="GL_EXT_bgra" />
<extension name="GL_EXT_blend_func_separate" />
<extension name="GL_EXT_secondary_color" />
<extension name="GL_EXT_fog_coord" />
<extension name="GL_EXT_texture_env_add" />
<extension name="GL_ARB_texture_cube_map" />
<extension name="GL_ARB_transpose_matrix" />
<extension name="GL_ARB_texture_env_add" />
<extension name="GL_IBM_texture_mirrored_repeat" />
<extension name="GL_EXT_multi_draw_arrays" />
<extension name="GL_NV_blend_square" />
<extension name="GL_ARB_texture_compression" />
<extension name="GL_3DFX_texture_compression_FXT1" />
<extension name="GL_EXT_texture_filter_anisotropic" />
<extension name="GL_ARB_texture_border_clamp" />
<extension name="GL_ARB_point_parameters" />
<extension name="GL_ARB_texture_env_combine" />
<extension name="GL_ARB_texture_env_dot3" />
<extension name="GL_ARB_texture_env_crossbar" />
<extension name="GL_EXT_texture_compression_s3tc" />
<extension name="GL_ARB_shadow" />
<extension name="GL_ARB_window_pos" />
<extension name="GL_EXT_shadow_funcs" />
<extension name="GL_EXT_stencil_wrap" />
<extension name="GL_ARB_vertex_program" />
<extension name="GL_EXT_texture_rectangle" />
<extension name="GL_ARB_fragment_program" />
<extension name="GL_EXT_stencil_two_side" />
<extension name="GL_ATI_separate_stencil" />
<extension name="GL_ARB_vertex_buffer_object" />
<extension name="GL_EXT_texture_lod_bias" />
<extension name="GL_ARB_occlusion_query" />
<extension name="GL_ARB_fragment_shader" />
<extension name="GL_ARB_shader_objects" />
<extension name="GL_ARB_shading_language_100" />
<extension name="GL_ARB_texture_non_power_of_two" />
<extension name="GL_ARB_vertex_shader" />
<extension name="GL_NV_texgen_reflection" />
<extension name="GL_ARB_point_sprite" />
<extension name="GL_EXT_blend_equation_separate" />
<extension name="GL_ARB_depth_texture" />
<extension name="GL_ARB_texture_rectangle" />
<extension name="GL_ARB_draw_buffers" />
<extension name="GL_ARB_pixel_buffer_object" />
<extension name="GL_WIN_swap_hint" />
<extension name="GL_EXT_framebuffer_object" />
<extension name="WGL_ARB_buffer_region" />
<extension name="WGL_ARB_extensions_string" />
<extension name="WGL_ARB_make_current_read" />
<extension name="WGL_ARB_pixel_format" />
<extension name="WGL_ARB_pbuffer" />
<extension name="WGL_EXT_extensions_string" />
<extension name="WGL_EXT_swap_control" />
</opengl_extensions>
</graphics_controller>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752&from-gpu-caps-viewer" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3&from-gpu-caps-viewer" />
</graphics_cards_reviews>
</gpu_viewer>
------------------end paste----------------------------------
Yesterday I installed from Intel the latest version of the drivers, which was downloaded from the Intel Web site ...
Here paste the xml GPU Caps Viewer report of my card.
Thanks and greetings!
---------------paste--------------------------------------
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--************************************************** ********
* GPU Caps Viewer v1.5.2
* (C)2007-2008 Jerome [JeGX] Guinot
* http://www.ozone3d.net/gpu_caps_viewer/
************************************************** *********-->
<gpu_viewer>
<system>
<cpu
name="Intel(R) Core(TM)2 Duo CPU T8100 @ 2.10GHz"
core_speed_mhz="2094"
num_cores="2"
family="6"
model="7"
stepping="6"
/>
<memory
megabytes_physical_amount="2037"
/>
<operating_system
description="Windows Vista ver.6.0 build 6001 [Service Pack 1]"
directx_version="10.0"
physx_version="0"
/>
</system>
<graphics_controller>
<renderer
model_from_ogl="Intel 965/963 Graphics Media Accelerator"
model_from_drivers="Mobile Intel(R) 965 Express Chipset Family"
device_description="Mobile Intel(R) 965 Express Chipset Family"
adapter_string="Mobile Intel(R) GMA X3100"
vendor="Intel"
vendor_id="32902"
device_id="10754"
drivers="7.15.10.1537 - Mobile Intel(R) 965 Express Chipset Family"
video_memory_size_megabytes="448"
bios_string="Intel Video BIOS"
cur_display_mode="1280x800 @ 60 Hz - 32 bpp"
/>
<opengl_caps
opengl_version="53363436"
glsl_version="1.10 - Intel Build 7.15.10.1537"
arb_texture_units="8"
vertex_texture_units="16"
pixel_texture_units="16"
geometry_texture_units="0"
max_texture_size="2048"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="16"
max_viewport_size="2048"
max_vertex_uniform_components="512"
max_fragment_uniform_components="1024"
max_varying_float="41"
max_vertex_bindable_uniforms="0"
max_fragment_bindable_uniforms="0"
max_geometry_bindable_uniforms="0"
fbo="yes"
max_mrt_draw_buffers="7"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="no"
/>
<opengl_extensions num_extensions="69" >
<extension name="GL_EXT_blend_minmax" />
<extension name="GL_EXT_blend_subtract" />
<extension name="GL_EXT_blend_color" />
<extension name="GL_EXT_abgr" />
<extension name="GL_EXT_texture3D" />
<extension name="GL_EXT_clip_volume_hint" />
<extension name="GL_EXT_compiled_vertex_array" />
<extension name="GL_SGIS_texture_edge_clamp" />
<extension name="GL_SGIS_generate_mipmap" />
<extension name="GL_EXT_draw_range_elements" />
<extension name="GL_SGIS_texture_lod" />
<extension name="GL_EXT_rescale_normal" />
<extension name="GL_EXT_packed_pixels" />
<extension name="GL_EXT_separate_specular_color" />
<extension name="GL_ARB_multitexture" />
<extension name="GL_EXT_texture_env_combine" />
<extension name="GL_EXT_bgra" />
<extension name="GL_EXT_blend_func_separate" />
<extension name="GL_EXT_secondary_color" />
<extension name="GL_EXT_fog_coord" />
<extension name="GL_EXT_texture_env_add" />
<extension name="GL_ARB_texture_cube_map" />
<extension name="GL_ARB_transpose_matrix" />
<extension name="GL_ARB_texture_env_add" />
<extension name="GL_IBM_texture_mirrored_repeat" />
<extension name="GL_EXT_multi_draw_arrays" />
<extension name="GL_NV_blend_square" />
<extension name="GL_ARB_texture_compression" />
<extension name="GL_3DFX_texture_compression_FXT1" />
<extension name="GL_EXT_texture_filter_anisotropic" />
<extension name="GL_ARB_texture_border_clamp" />
<extension name="GL_ARB_point_parameters" />
<extension name="GL_ARB_texture_env_combine" />
<extension name="GL_ARB_texture_env_dot3" />
<extension name="GL_ARB_texture_env_crossbar" />
<extension name="GL_EXT_texture_compression_s3tc" />
<extension name="GL_ARB_shadow" />
<extension name="GL_ARB_window_pos" />
<extension name="GL_EXT_shadow_funcs" />
<extension name="GL_EXT_stencil_wrap" />
<extension name="GL_ARB_vertex_program" />
<extension name="GL_EXT_texture_rectangle" />
<extension name="GL_ARB_fragment_program" />
<extension name="GL_EXT_stencil_two_side" />
<extension name="GL_ATI_separate_stencil" />
<extension name="GL_ARB_vertex_buffer_object" />
<extension name="GL_EXT_texture_lod_bias" />
<extension name="GL_ARB_occlusion_query" />
<extension name="GL_ARB_fragment_shader" />
<extension name="GL_ARB_shader_objects" />
<extension name="GL_ARB_shading_language_100" />
<extension name="GL_ARB_texture_non_power_of_two" />
<extension name="GL_ARB_vertex_shader" />
<extension name="GL_NV_texgen_reflection" />
<extension name="GL_ARB_point_sprite" />
<extension name="GL_EXT_blend_equation_separate" />
<extension name="GL_ARB_depth_texture" />
<extension name="GL_ARB_texture_rectangle" />
<extension name="GL_ARB_draw_buffers" />
<extension name="GL_ARB_pixel_buffer_object" />
<extension name="GL_WIN_swap_hint" />
<extension name="GL_EXT_framebuffer_object" />
<extension name="WGL_ARB_buffer_region" />
<extension name="WGL_ARB_extensions_string" />
<extension name="WGL_ARB_make_current_read" />
<extension name="WGL_ARB_pixel_format" />
<extension name="WGL_ARB_pbuffer" />
<extension name="WGL_EXT_extensions_string" />
<extension name="WGL_EXT_swap_control" />
</opengl_extensions>
</graphics_controller>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752&from-gpu-caps-viewer" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3&from-gpu-caps-viewer" />
</graphics_cards_reviews>
</gpu_viewer>
------------------end paste----------------------------------