Sabonis
08-28-2008, 09:14 AM
If I have something like this:
glBegin(GL_POINTS);
glVertex3f(x,y,z);
glEnd();
How can I obtain the correspondent coordinates X,Y on the screen?
glBegin(GL_POINTS);
glVertex3f(x,y,z);
glEnd();
How can I obtain the correspondent coordinates X,Y on the screen?