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Andy Suma
08-25-2008, 05:02 PM
If I have 3 points on a plane in 3D Space,
P(x1, y1, z1)
P(x2, y2, z2)
P(x3, y3, z3)

Is there any function which takes the parameter as the co-ordinate of the 3 points and returns the x, y , z component of vector perpendicular to the plane?

PaladinOfKaos
08-25-2008, 05:22 PM
Three points is a triangle, and it's very easy to find the normal of one of those.

cross(P3-P1, P2-P1)
OR
cross(P2-P1, P3-P1)

Those will calculate normals pointing in opposite directions.