Andreas Röver
08-15-2008, 09:39 AM
Hello,
I've been scanning the openGL 3.0 spec and a lot of mails and it seems to be the plan the selection and feedback modes are removed from openGL in the near future.
My question is: how can I achieve that functionality once they are gone? For some of the removed functions the spec states the proposed replacement but there is no mention of how I am supposed to find out what is below the mouse once openGL 3.x is there. I tried to find an answer to this in several forums but I could not find anything....
Someone here can give me a hint?
Thanks a lot
Andreas
I've been scanning the openGL 3.0 spec and a lot of mails and it seems to be the plan the selection and feedback modes are removed from openGL in the near future.
My question is: how can I achieve that functionality once they are gone? For some of the removed functions the spec states the proposed replacement but there is no mention of how I am supposed to find out what is below the mouse once openGL 3.x is there. I tried to find an answer to this in several forums but I could not find anything....
Someone here can give me a hint?
Thanks a lot
Andreas