Sarwinnie
05-24-2008, 07:47 PM
Hi,
I'm working with HLSL and GLSL. HLSL has some features that I'd like to use with my GLSL code too. So, I'd like to ask if you have an idea how can I use
Buffer - a data type Register - used to assign a variable to a particular constant register Packoffset - used to assign an element to a particular register subcomponent the #include directive type casting
I know they are not directly supported by GLSL, so, any idea on how I can work with them are mostly welcome.
Thanks a lot
I'm working with HLSL and GLSL. HLSL has some features that I'd like to use with my GLSL code too. So, I'd like to ask if you have an idea how can I use
Buffer - a data type Register - used to assign a variable to a particular constant register Packoffset - used to assign an element to a particular register subcomponent the #include directive type casting
I know they are not directly supported by GLSL, so, any idea on how I can work with them are mostly welcome.
Thanks a lot