View Full Version : Transparency and shaders
05-20-2008, 03:14 PM
As you all know good transparency with OpenGL is quite annoying (sorting triangles, etc.). I was wondering: is there a easiest approach, that also solves the intersecting triangles issue, usign OpenGL shaders?
Thanks in advance,
05-20-2008, 03:43 PM
I think depth peeling may be what you seek.
05-21-2008, 05:31 AM
Is it what commercial product use?
Can you give me a couple of useful links?
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