akalu
04-12-2008, 07:16 AM
Hi!
We use OpenGL and we really need stencil buffer in FBO. We tried to use
GL_EXT_packed_depth_stencil
and it works great on ATI! But we could not make it work on GeForce 6600 with latest drivers installed… Although OpenGL shows that this extension is supported.
We thought that we might be missing something and used a sample from the extension specification (http://opengl.org/registry/specs/EXT/packed_depth_stencil.txt).
Unfortunately that sample did not work also.
We get the following error when we’re getting framebuffer status after creation:
FRAMEBUFFER_UNSUPPORTED_EXT
Also when we’re trying to create depth buffer and stencil buffer separately it also does not work.
Looks like GL_EXT_packed_depth_stencil is the only way for us to get to stencil buffer on this videocard.
Maybe someone had same situation?
Has anyone successfully created stencil buffer in FBO on NVidia?
If so, could you please post code that you use to create the framebuffer?
We use OpenGL and we really need stencil buffer in FBO. We tried to use
GL_EXT_packed_depth_stencil
and it works great on ATI! But we could not make it work on GeForce 6600 with latest drivers installed… Although OpenGL shows that this extension is supported.
We thought that we might be missing something and used a sample from the extension specification (http://opengl.org/registry/specs/EXT/packed_depth_stencil.txt).
Unfortunately that sample did not work also.
We get the following error when we’re getting framebuffer status after creation:
FRAMEBUFFER_UNSUPPORTED_EXT
Also when we’re trying to create depth buffer and stencil buffer separately it also does not work.
Looks like GL_EXT_packed_depth_stencil is the only way for us to get to stencil buffer on this videocard.
Maybe someone had same situation?
Has anyone successfully created stencil buffer in FBO on NVidia?
If so, could you please post code that you use to create the framebuffer?