Hightower
04-03-2008, 07:11 AM
hey boys and girls,
I work on an driving simulator based on OpenGL Performer 3.0. To build the database I use MultiGen Paradigm Creator 3.3.
So that means I create an objekt, with texture in creator (*.flt) and convert it to a Performer file (*.pfb) [I use the performer included converter].
But now the colors of the model are darker (imported in Performer) as in creator?! Why is it so? How can I get the same luminance? In Performer are only 2 lightpoints given, which do not illuminate objekts as for example a global light source I would use!
So is there someone who can answer my question?
best regards
Hightower
I work on an driving simulator based on OpenGL Performer 3.0. To build the database I use MultiGen Paradigm Creator 3.3.
So that means I create an objekt, with texture in creator (*.flt) and convert it to a Performer file (*.pfb) [I use the performer included converter].
But now the colors of the model are darker (imported in Performer) as in creator?! Why is it so? How can I get the same luminance? In Performer are only 2 lightpoints given, which do not illuminate objekts as for example a global light source I would use!
So is there someone who can answer my question?
best regards
Hightower