arthas
03-31-2008, 07:26 AM
Hi, I wrote a program that simulates radiography, I use 3d texture as volumes,GL_QUADS to map the slices of texture and glfunc(add) to blend the quads. the program works but i see some strange lines, anyone knows which could be the problem? I tryed to draw the quads more closest but I always have the problem.. here is an example(i've highlighted examples of the wrong lines):
http://img370.imageshack.us/img370/3771/errimagenz7.th.jpg (http://img370.imageshack.us/my.php?image=errimagenz7.jpg)
http://img370.imageshack.us/img370/3771/errimagenz7.th.jpg (http://img370.imageshack.us/my.php?image=errimagenz7.jpg)