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Bonjour
03-21-2008, 02:42 PM
Hello.

I understand how texture can be applied when using glBegin(GL_QUADS) and set coordinate with glTexCoord2f.

But I can't find how to apply them on gluSphere or gluCylinder.

I'm sure it's something obvious, can you help me ?

-NiCo-
03-21-2008, 02:47 PM
NeHe Lesson 18 (http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=18)