Stuart McDonald
03-16-2008, 11:00 AM
Hi,
I'm rendering a skybox, but as the view changes e.g. turn left or right, it's obvious that's it's a cube i.e. you can tell where the corners are just because of the the change in perspective as it rotates.
I'm using gluPerspective with Y FoV=45, aspect=1.3 (800x600 screen). If I use a FoV of 33 (or widen the screen a lot) the effect is much less noticeable. I've read that people use a FoV of 90 (not sure if they mean X or Y, I assume X) but that gives a horrible fish eye.
I think I'm missing something fairly basic. Any pointers?
Cheers,
STU!
I'm rendering a skybox, but as the view changes e.g. turn left or right, it's obvious that's it's a cube i.e. you can tell where the corners are just because of the the change in perspective as it rotates.
I'm using gluPerspective with Y FoV=45, aspect=1.3 (800x600 screen). If I use a FoV of 33 (or widen the screen a lot) the effect is much less noticeable. I've read that people use a FoV of 90 (not sure if they mean X or Y, I assume X) but that gives a horrible fish eye.
I think I'm missing something fairly basic. Any pointers?
Cheers,
STU!